Dark Alliance | Help | Walkthrough | Outer Keep
Outer Keep

The outer keep is more of the same old, same old. Again, head north to the entrance to the inner keep. There are several camps in the area, so if you want the most you can get out of the area be sure to plunder them.

Monsters: Lizardman, Lizardman Lobber, Lizardman Shaman, Lizardman Spearman



    Advertisement
  1. Starting Point: This is where you start the outer keep and has the entrance back to Chelimber's Crown. The only thing to do is head north killing everything as you go.


  2. Save Pedestals: These are the save pedestals. Use them often and with multiple slots in case of disaster.


  3. Lizardman Camps: These are lizardman camps and all have weapon racks to plunder. Kill everything for maximum experience points and treasure.


  4. Entrance to the Inner Keep: This leads to the Inner Keep and finally a few battles with monsters other than lizardmen. Make sure you recall back to Sleyvas to rest and shop. Save your game and enter.




Walkthrough Index





IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.