Dark Alliance | Help | Walkthrough | Sunken Chapel
Sunken Chapel

You begin your investigation of the Swamps of Chelimber, and Act III, in the Sunken Chapel. Full of the undead, make sure you use blunt weapons of disruption for maximum killing fun. Remember to save your game at the pedestals and to break all containers for treasure. A Recall Potion will not work right now so just concentrate on getting out of the chapel.

Monsters: Armored Skeleton, Skeleton, Zombie



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  1. Starting Point: This is where you start the Sunken Chapel and has the teleportation gate. The gate does not work, so you are stuck here. In this room there are a couple of chests, so make sure you loot them. Make your way west then north killing everything to the entrance to the swamps.


  2. Save Pedestals: These are the save pedestals. Use them often and with multiple slots in case of disaster.


  3. Treasure Room: In this room there are a few chest to plunder. Stop by and grab the free treasure as you make your way to the exit.


  4. Entrance to Adderspine Road West: Here is the entrance to the outside world. Be ready to battle more undead and lizardmen.




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