Dark Alliance | Help | Walkthrough | Chelimber's Crown
Chelimber's Crown

Chelimber's Crown has the same motley assortment of walking lizards as you just faced. Main goal is to head north to the entrance to the outer keep. Kill, plunder, save and shop often.

Monsters: Lizardman, Lizardman Lobber, Lizardman Shaman, Lizardman Spearman



    Advertisement
  1. Starting Point: This is where you start Chelimber's Crown and has the entrance back to Adderspine Road East. The only thing to do is head north killing everything as you go.


  2. Save Pedestals: These are the save pedestals. Use them often and with multiple slots in case of disaster.


  3. Lizardman Camp: This is a large lizardman camp. It has several treasure chests and weapon racks to plunder. Kill everything for maximum experience points and loot.


  4. Entrance to the Outer Keep: This leads to the outer keep and more melee with tiny T-Rex lizardmen. Make sure you recall back to Sleyvas to rest and shop. Save your game and enter.




Walkthrough Index





IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.