Burial Isle (AR 9300)
You will face a wide variety of monsters in this area, including barrow wights, ghost shamans, and drowned dead. Most of the villains are easily dispatched, but note that the wights attack in numbers and that drowned dead can inflict some serious damage if you try to go toe to toe with them for too long, so you may need to be crafty when dealing with them. Drowned dead also have high resistance to missile and crushing attacks, but have fairly high saving throws (10) against spells. Thus, use spells, turn undead, and anything other than missile/crushing weapons against them. Also, they are quite slow, so you can always retreat, heal, and engage them again. One more thing--most of the undead on the Burial Isle and in the Barrows are neutral so blasting them with Holy Smite isn't going to do much good. Important locations are noted below.
Monsters: Barrow Wight, Ghost Shaman, Drowned Dead, Polar Bear Spirit, Black Bear Spirit and
Wolf Spirit.
Areas of Interest
- Young Ned: This is where you will emerge upon landing on the Burial Isle. Return to this point when finished and speak to Young Ned (2824, 2447) when ready to return to Lonelywood.
- Entrances to the Barrows: You will notice there are 5 entrances (3040, 1912; 1563, 1737; 1957, 1116; 3210, 441; 572, 232) to the Barrows. You will only be able to access four of them at this point. The entrance on the small island in the northwest area of the map is where you will eventually find Hjollder. Once finished exploring the outside area, enter one of these areas to begin the Barrows. We used the entrance in the northeast corner of the map, as it enables you to get your bearings before being attacked by the more powerful monsters.
- Edion Caradoc (AR 9301): Inside this tower you will find Edion Caradoc (295, 319), who has been infected with negative energy by a "black cabal" of wizards and murderous thugs. He will tell you about the Burial Isle, and how the barbarians use it to bury their fallen heroes. He will also mention that a malevolent spirit seems to have affected the island. As it turns out, he has quite a cache of magic items, and will allow you to browse through them. Should you be inclined to kill him, which would deprive you of his services, you will find only 585 gold on his carcass and received 20,000 XP. Some of the more interesting items in his store are: scrolls of Cat's Grace, Mordenkainen's Force Missiles, Vitriolic Sphere, Sunfire, Darts of Bone, Soul Eater, Suffocate, Great Shout, Iron Body, Power Word: Blind, and Power Word: Kill; Edion's Ring of Wizardry, Ulcaster Academy Ring, Cyclocone, the large sword Cynicism, Girdle of Ogre Blood, and Shield of the Revenant.
- Polar Bear Spirit: The polar bear spirit (2788, 851) is not pleased that you have violated the sanctity of the island. You can leave him be if you want, or kill him for 15,000 XP. Note that he has 150 hit points and a base AC of -8. He also gets three attacks per round, and will summon wolf and bear spirits to help him. He's not easy prey, but shouldn't be too overwhelming at this point.
- Skaldar: The spirit of Skaldar (929, 1126), a barbarian shaman, stands here. He, like the polar bear spirit, is not happy about your presence on the isle. You can leave him be or kill him, but killing him will gain you 6,000 XP. His fellow shamans are worth 4,000 XP. He will mention that the isle has been infected by a malefic spirit, but there is no way to cure this condition until it's too late to return and speak to him. Skaldar has 100 hit points, gets two attacks per round, has a base AC of -10, and can cast spells, including Blood Rage and Spiritual Wrath.
Once finished exploring the outside area of the Burial Isle, use one of the four available entrances to gain access to its subterranean section, otherwise known as the Barrows. The Barrows are crawling with monsters, so make sure you are rested and ready to fight before entering.
Walkthrough Index
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