The Pocket Plane
Solar now reveals more, although this time it is the present that concerns the visions, not the past as before. The Prophecy fortells that the BhaalSpawn will destroy much of faerun, but your part in the affairs is to stop this happening, not aid it. The Prophecy isn't a warning against you, rather a version of events that will happen if you fail in your tasks. It really doesn't matter how you reply to Solar, and you are transported back to Sendai's Enclave to collect your rewards.
Upon returning to the Pocket Plane you will have to face yet another challenge. This time you are unassailed by doubt and you drift aimlessly in the void, with the ever-present chance that you will overreach yourself and destroy everything you have, so far, worked towards. Thus, the challenge here is to reclaim your doubt and you will have to fight your inner turmoil in the shape of the Slayer (or if you are Evil it is to dispel any lingering innocence you may have, either way you'll have to fight the same foe).
The Slayer will only target you, not your party, so prepare Spell Sequencers or Contingencies before entering the challenge room. Also protect yourself from Level Drain, or it'll be a short fight with you on the wrong side of defeat. Don't forget, you can also use your Slayer ability at any time, at the cost of -2 Reputation points.
Player Guide Index
- Chapter 8: The Siege of Saradush
- Chapter 9: Amkethran
- Chapter 10: The Throne of Bhaal
- New Items and Weapons
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