Baldur's Gate II | Throne of Bhaal Player Guide | The Pocket Plane
The Pocket Plane

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Whilst is here you should do a few things: talk to the Solar who wakes you (who will reveal next to nothing apart from the fact that her servant was Alaundo, and that he might know more about the prophecy and your powers), and talk to Sarevok, who will only reveal more about your quest if you give him what he wants - a piece of your soul. Alternatively, if you have Imoen with you she can do this for him instead.

Once Sarevok is alive again he will give you some clues that you need, and even offer to join your party (see New Characters at the end of this guide). The most essential piece of this information, for now, is that you make your way to Saradush, where all things will begin.

Next, summon a party if you do not already have one together. There are statues of former characters on each side of the Planar Exit, and once you have talked to the Spirit, you can summon which members you require (remember to balance the party well, and if you are taking Sarevok with you, remember that he's still Chaotic Evil in alignment).

Also on this level is Cespenar, your butler, who can forge weaponry much like Cromwell did in SOA (for a full list of what he can make, and where the items used can be found, see the New items/Weapons list at the end of this guide).



Before you can leave this plane though you will have to face a 'challenge' as foretold by Sarevok. This is set by Gavid, a BhaalSpawn who died before learning his heritage. As he 'dies' you are attacked by an ever increasingly difficult band of monsters. If you are of an Evil alignment the monsters will be Good guys, and if you are Good, these guys will all be Evil (ending in Drow, so it can get really tough). After this battle (and another bit of rambling from a reappearing Gavid) the whole party receives 25,000 XP, while your main character gets 30,000 XP and the Pocket Plane ability. Now it's time to move on.

Player Guide Index





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