Icewind Dale II | Character | Classes | Rogues | Bard
Bards

The bard's strength is his pleasant and charming personality. With it and his wits, he makes his way through the world. A bard is a talented musician and a walking storehouse of gossip, tall tales and lore. He learns a little bit about everything that crosses his path. He is a jack-of-all-trades but a master of none. While many bards are scoundrels, their stories and songs are welcome almost everywhere. Charisma and Dexterity are very important to a bard. The Bard cannot be of lawful Alignment.

Hit Points per level: 1-6

Advantages:
  • Proficient with all simple weapons, light armor, medium armor and shields. The bard is also proficient with large swords.
  • +1 to Alchemy, Knowledge (Arcana) and Spellcraft.
  • 2nd level: Spellcasting. Bards gain the ability to cast minor wizard spells. Wearing a suit of armor prevents bards from accessing their spells.
  • Many rogue like skills are class skills of the bard.
  • Bard Songs. Bards have the ability to sing melodies that have magical effects on creatures within thirty feet. As they advance in level, they gain additional songs.
Disadvantages:
  • Bards are not as effective in combat as warriors or priests.
  • Bards have slower access to spells than a wizard of priest.
Bard Songs

The Ballad of Three Heroes
Level Gained: 1st
When the Ballad of Three Heroes is played, all the bard's allies gain +1 attack bonus, +1 damage and +1 saving throws.

The Tale of Curran Strongheart
Level Gained: 3rd
When the Tale of Curran Strongheart is being played, any fear effects on the bard's allies are removed and they gain an immunity to fear effects for as long as the song lasts.

Tymora's Melody
Level Gained: 5th
When played, Tymora's Melody gives the bard's allies +1 luck, +3 saving throws and +2 to their Knowledge (Arcana), Alchemy and rogue skills.

The Song of Kaudies
Level Gained: 7th
When the Song of Kaudies is played, the bard's allies have a 50% chance to shrug off the effects of spells such as Silence, Shout, Great Shout, Command or any other sound-based attack.

The Siren's Yearning
Level Gained: 9th
When played, the bard's enemies must make a Will save or be enthralled, unable to take action until ten rounds pass or they take damage.

The War Chant of Sith
Level Gained: 11th
When played, the bard's allies gain +2 armor bonus, damage resistance of 2/- and they regenerate 3 points of damage per round in combat.



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