Dexterity
Dexterity measures a character's hand-eye coordination, agility, reflexes and balance. Dexterity is most important to rogues, but also helps characters that typically wear light or medium armor (barbarians and rangers) or none at all (monks, wizards and sorcerers) and any character that wants to be skilled in ranged combat.
Dexterity affects the modifier a character uses for armor class (making you harder or easier to be hit in combat), attack bonus with missile weapons, reflex saving throw (dodging attacks you can avoid by moving quickly) and the skills hide, move silently, open locks and pick pocket.
Score |
Modifier |
1 | -5 |
2-3 | -4 |
4-5 | -3 |
6-7 | -2 |
8-9 | -1 |
10-11 | 0 |
12-13 | +1 |
14-15 | +2 |
16-17 | +3 |
18-19 | +4 |
20-21 | +5 |
22-23 | +6 |
24-25 | +7 |
26-27 | +8 |
28-29 | +9 |
30 | +10 |
|