Features
Icewind Dale II, announced February 4, 2002, returns players to the frozen north of the D&D Forgotten Realms. Set thirty years after the events in Icewind Dale, your party of up to six adventurers must triumph against a new evil. Luckily, goblinoids, not undead, are the menace. The adventure is centered around the town of Targos.
As in Icewind Dale, you create your entire party (up to six characters) and the story is focused on the party's exploits, not an individual party member. Multiplayer for up to six players is again supported. The characters start at first level and can advance as high as 30th level. You will not be able to import your characters from previous Icewind Dale or Baldur's Gate games.
You will have many more options when creating characters. Twenty races and subraces can now be chosen including the Half-Orc and Drow Elf. The Barbarian, Monk and Sorcerer classes have also been added in Icewind Dale II.
Icewind Dale II should be released 3rd quarter of 2002, and is expected to provide more hours of gameplay than Icewind Dale, Heart of Winter and Trials of the Luremaster combined.
More Features
- Incorporates some 3rd Edition AD&D rules, such as THAC0 being replaced with base attack bonus and AC scaling up from 10.
- Uses heavily modified version of the award-winning BioWare Infinity Engine to include dual-wielding and new classes along with 3rd Edition D&D rules.
- Over fifty new spells, along with all the spells from Icewind Dale and Heart of Winter, bringing the total to over 300 spells reaching up to level 9.
- Removal of alignment restrictions on Cleric spells.
- Over one hundred new special items, some with histories.
- Ability to write ones own character histories.
- Comes with new player character portraits and sound sets.
- Many new monsters, such as Hook Horrors and Driders.
- Has new random treasure generator for enemies.
- Character generation now using a point buy system instead of rolling.
- Characters will visit some old areas from Icewind Dale.
- Heart of Fury mode and difficulty scale like in Heart of Winter.
- Screen resolutions from 800 x 600 to 2048 x 1536.
- 3D acceleration not officially supported.
- Improved enemy artificial intelligence (AI).
- New and improved interface system.
- The game will not have familiars, party NPCs or romances like Baldur's Gate II does.
- Game is on 2 CDs.
This sequel has a lot of features in common with the original game as well. Refer to Icewind Dale's Feature Page if you are not familiar with the series.
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