Icewind Dale II | Help | Cheats
Cheats for Icewind Dale II

Codes
Run the game's configuration and enable the cheat option. Start the game and press [ctrl] + [tab] to open the console window and then put in a code below:

Party Members teleport to pointer: ctrlaltdelete:hans()
500 Gold: ctrlaltdelete:midas()
Get number of Gold: ctrlaltdelete:addgold(number)
Show map of Area: ctrlaltdelete:explorearea()
Experience of selected char set to number: ctrlaltdelete:setcurrentxp(number)
Chapter select: ctrlaltdelete:setchapter(0-6)
Load indicated area: ctrlaltdelete:movetoarea("ARnumber")
Spawn items, number: ctrlaltdelete:createitem("item name",number)
Creature Spawn: ctrlaltdelete:createcreature("creature number")
Spell for character: ctrlaltdelete:addspell("spell name")
Set global variable to a certain value. The first entry is the name of the variable, the second entry must be either LOCAL, GLOBAL or an area name (ARnumber), and the third entry the number to set the variable to. For example, ctrlaltdelete:setglobal("VARIABLE", "GLOBAL", 1) ctrlaltdelete:setglobal("variable name",local,global,AR,value) Check the current status of a variable. The first entry is the name of the variable and the second entry must be either LOCAL, GLOBAL or an area name (ARnumber). ctrlaltdelete:setglobal("variable name",local,global,AR)
Enable in-game cheat keys: ctrlaltdelete:enablecheatkeys()

In Game Cheats Bring up the console by pressing Ctrl + Tab then put in ctrlaltdelete:enablecheatkeys() to enable cheats and enter one of the following codes.

Scroll character sequences [Ctrl] + A
Scroll backwards [Ctrl] + S
See chapter intro [Ctrl] + C
Rotate character [Ctrl] + F
Debug info dump [Ctrl] + M
Party teleports to pointer [Ctrl] + J
Unit selected dies [Ctrl] + Y
Kill selected monster or remove character from party [Ctrl] + K
Heal selected character or portrait [Ctrl] + R
get free experience [Ctrl] + U
Display current pointer position and search square [Ctrl] + X
Armor Level Scroll [Ctrl] + 1
Screen goes dark [Ctrl] + 2
Screen goes light [Ctrl] + 3
Show trigger polygons [Ctrl] + 4
Character turns into next character [Ctrl] + 6
Character turns into previous character [Ctrl] + 7
Display character bounding boxes [Ctrl] + 9



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