Weapons
Weapons are a myriad lot in Baldur's Gate: Dark Alliance II. In addition to the ones found in the original game, thrown weapons are now also included. While enchanted gloves are also considered weapons for the Monk, note that they are dealt with in the Armor section. Not all weapons may be wielded by all characters. Bows and other long range weaponry also take advantage of a new fire control system in the game. As with armor, randomly found magical weapons are rare and require that the player make the equipment themselves. Bartley the Merchant also sells a limited amount of magical weaponry in Baldur's Gate. Refer to the Item Creation section for further details on the upgrading of armor.
Below is a list of all types of weapons, their attack damage, applicable classes, and whether or not there is a purchasable magical version in the game. Note: the club is treated differently in upgrading and damage. They are the only weapons that may not be upgraded as it doesn't receive "grades" and Bartley the Merchant sells clubs of increased damage throughout the game.
Weapon |
Damage |
Classes |
Magical Purchasable |
Dagger |
1-4 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
+1 Fine Fey Dagger +3 Superior Cracking Dagger |
Short Sword |
1-6 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
+1 Fine Short Sword of Corruption +4 Superior Short Sword |
Long Sword |
2-8 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
|
Scimitar |
5-7 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
|
Bastard Sword |
8-18 |
Barbarian, Cleric, Rogue |
+1 Remarkable Bastard Sword |
Great Sword |
10-24 |
Barbarian, Cleric, Rogue |
+4 Grand Warlord's Great Sword |
Throwing Dagger |
1-4 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
+2 Superior Throwing Dagger |
Throwing Knife |
1-4 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
|
Club |
2-3 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
|
Light Mace |
1-6 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
+1 Fine Lt. Mace of Disruption +1 Fine Mercenary's Lt. Mace |
Morning Star |
8-12 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
+3 Remarkable Angelic Morning Star |
Warhammer |
3-10 |
Barbarian, Cleric, Rogue |
+2 Flawless Warhammer of Mighty Cleaving |
Staff |
1-6 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
+1 Fine Defending Staff +1 Remarkable Staff of the Warp +3 Superior Vile Staff |
Spear |
2-6 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
|
Halberd |
2-24 |
Barbarian, Cleric, Monk, Rogue |
+3 Grand Shocking Burst Halberd |
Hand Axe |
1-6 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
|
Battle Axe |
4-12 |
Barbarian, Cleric, Rogue |
+1 Fine Battle Axe of Mighty Cleaving |
Great Axe |
12-16 |
Barbarian, Cleric, Rogue |
+4 Remarkable Great Axe of Mighty Cleaving |
Throwing Axe |
1-6 |
Barbarian, Cleric, Rogue |
|
Short Bow |
4-8 |
Barbarian, Cleric, Monk, Rogue |
|
Crossbow |
6-12 |
Barbarian, Cleric, Monk, Necromancer, Rogue |
+1 Remarkable Crossbow of Wounding +4 Grand Resonating Crossbow |
Grades
All of the weapons listed above have different grades to them. Below is a simple list of these grades. For more complete details, please see the Grades section of our Item Creation area.
- Shoddy
- Normal
- Fine
- Remarkable
- Superior
- Grand
- Imperial
- Flawless
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