Locations
There are four acts and one prologue in Baldur's Gate: Dark Alliance II. Each act contains a myriad of areas for adventurers to explore, and some areas are only opened depending on who the player character is. Below you will find a list of areas separated by Act number.
Prologue
- The Trade Way
- Trollbark Forest
- Red Fang Goblin Lair (4)
- Wayfork Village (2)
Act I
- Baldur's Gate
- Church of Helm
- Purple Wyrm
- Omduil's Manor
- Sewers
- Warehouse (3)
- Bloodmire Manor (6)
- Wood of Sharp Teeth
- Cloakwood Lower Cliffs (3)
- Red Fang Camp (4)
- Firewind Cellar (5)
Act II
- Baldur's Gate
- Church of Helm
- Purple Wyrm
- Omduil's Manor
- Wood of Sharp Teeth II
- Skull Gorge (6)
- Warehouse
- Forest of Wyrms Ambush
- Lyran's Hold (5)
- High Moor Ambush
- Brigand's Ruins (2)
- Halls of the Hammer (3)
- Zhentarim Attack
- Trollclaws Ambush
- Dragonspear Castle (5)
- Sea-Cave (3)
- Hill's Edge
Act III
- Baldur's Gate
- Church of Helm
- Purple Wyrm
- Omduil's Manor
- Wood of Sharp Teeth III
- Skull Gorge II (6)
- Air (2)
- Earth (2)
- Fire (2)
- Water (2)
- Unholy Mausoleum
- Gandam's Hold (2)
- Allana's Home
- Reaching Woods (2)
- Dark Monastery
- Zarad's Clock Tower (3)
Act IV
- Baldur's Gate
- Church of Helm
- Purple Wyrm
- Omduil's Manor
- Battle of Bones (2)
- Keep of Pale Night (6)
- Onyx Tower (5)
- Plane of Shadow
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