Dark Alliance II | Character | Assassin
Artemis Entreri
Artemis Entreri grew up and learned his trade in Calimport, where he became a respected and feared assassin as well as one of the leaders of House Basadoni. Through calculating tactics and the ability to quickly learn another's combat moves, he is one of the top assassins in the Realms. Artemis is the bitter enemy of Drizzt Do'Urden, having fought many duels but neither winning over the other.

Artemis only wields his sword Charon's Claw (target bleeds 3 points for 3 seconds) and his defending dagger (+2 AC for each armor piece worn.) These weapons cannot be dropped, sold, or modified. He wears +4 Grand Leather of Thunder, which offers +12% damage resistance. As an assassin, he can only wear leather armor.

Artemis has a number of passive and active feats/spells.

Note: You can only play as Artemis after you have completed the game once on the Extreme difficulty level. After the game the credits have been displayed, start a new game and scroll to the right past the Human Cleric and Drizzt and a new name will appear: Artemis.



Artemis Entreri - Human Assassin Statistics

RaceHuman
ClassAssassin
Strength14
Dexterity20
Constitution15
Intelligence16
Wisdom16
Charisma13
Health160
Energy/Mana72
Armor43
Base Attack45




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