Grades
An item's "grade" determines how effective a certain weapon, armor, or accessory will be. The higher the grade, there is an added percentage of damage (if it's a weapon); an added percentage of armor class (if it's armor); or increased sell value (if an item). It also determines whether it can be upgraded. In order to upgrade any item, it needs to have a grade of Fine or above. Below is a table detailing all the grades. Note however: the calculations of the Amulet/Ring grades are estimations and may be off by .01 to .03 %.
Quality |
Armor |
Weapon |
Amulet/Ring |
Shoddy |
-15% to AC |
*0.5 to Damage |
-33% Sell Value |
Normal |
- |
- |
- |
Fine |
+15% to AC |
*1.5 to Damage |
+27% Sell Value |
Remarkable |
+30% to AC |
*2 to Damage |
+1.54% Sell Value |
Superior |
+45% to AC |
*2.5 to Damage |
+3.01% Sell Value |
Grand |
+60% to AC |
*3 to Damage |
+4.1% Sell Value |
Imperial |
+75% to AC |
*3.5 to Damage |
+5.38% Sell Value |
Flawless |
+90% to AC |
*4 to Damage |
+6.65% Sell Value |
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