Warriors - Fighters, Paladins, Rangers and Barbarians
Warriors earn their keep by skill in armed combat and are divided into four subclasses: fighter, ranger, paladin and barbarian. They can wear any armour and use any weapon. For each level up to 9th, they earn 1-10 hit points (1d10), or 1-12 hit points for barbarians, and then accumulate 3 hit points per level. They also receive greater bonus hit points for high constitution (17+) than the other classes. Only warriors may possess exceptional strength, denoted by a score of 18 followed by a percentile score such as 18/56 or 18/00 (the highest, 100%). Warriors begin with four weapon proficiency slots and may learn various weapon fighting styles. As they rise in levels, warriors gain additional attacks per round. Because they concentrate on combat, these men-at-arms are restricted in the variety of magical items they can employ. The experience point progression of warriors is summarized here.
Throne of Bhaal only classes are noted with the following graphic:
Class Descriptions
- Barbarian
- Fighter including Berserker, Kensai, and Wizardslayer
- Paladin including Cavalier, Inquistor, and Undead Slayer
- Ranger including Archer, Beastmaster and Stalker
Important Tables
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