Weapon Proficiencies
Proficiency Slots
The number of weapons that can be learned depends on the number of available proficiency slots a character possesses. Each class begins with a certain number of slots as shown in the table below and gains additional slots at different rates (eg. once every 3 levels for warriors). All classes can become Proficient with a weapon which negates the penalty listed in the third column for using a weapon for which the character has no proficiency. In Baldur's Gate, additional training in each weapon is possible for warriors as described under Weapon Specialization. Proficiency slots must be dedicated to the same weapon for this specialization and only two slots can be assigned to any weapon when the character is created. Multiclassed characters use the most beneficial category.
|
Weapon Profiencies |
|
Group |
Initial |
# Levels |
Penalty |
Warrior |
4 |
3 |
-2 |
Wizard |
1 |
6 |
-5 |
Priest |
2 |
4 |
-3 |
Rogue |
2 |
4 |
-3 |
Allowable Weapons
This table lists the weapons that are useable by each class. In Baldur's Gate II, the weapon proficiences will for single weapons, unlike in Baldur's Gate where they were applicable to groups of weapons.
Class |
Weapons |
Fighter |
All |
Ranger |
All |
Paladin |
All |
Cleric |
Club, Mace, Sling, Flail, Morning Star, Staff, Warhammer, Sling |
Druid |
Club, Dagger, Dart, Scimitar, Spear, Staff, Sling, Throwing Dagger |
Mage |
Dagger, Dart, Sling, Staff, Throwing Dagger |
Thief |
Club, Dagger, Throwing Dagger, Dart, Long Sword, Short Bow, Short Sword, Staff, Sling |
Bard |
All except Composite Long Bow and Throwing Axe |
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