Cleric
Clerics have spells bestowed on them by their deity and can fight wearing armor and use crushing (no edged or pointed) weapons. Clerics can cast all priest spells except those from Animal, Plant or Weather spheres and have only minor access to the Elemental sphere, restricting them to Elemental spells of 3rd or lower level. Clerics also have the ability to Turn Undead. The prime requisite for clerics is wisdom with a minimum score of 9 being the only requirement to become a cleric. Priests of specific mythoi are not currently implimented in BG.
In ToB, the Cleric can draw from a high level ability pool which gives the cleric some extra spells.
Kits
The character can't become a specialty priest until completing a specific quest in the game.
- Priest of Talos
Talos is the evil god of storms, destruction and rebellion. Clerics of the Stormlord warn that Talos must be appeased or he will rain destruction upon the land.
Advantages:
- May cast Lightning Bolt once per day per 5 levels of the caster (starts at 1st level with one use).
- May cast Storm Shield once per day per 10 levels of the caster (starts at 1st level with one use). This spell lasts 6 seconds per level of the caster. It protects the caster from lightning, fire, cold and normal missiles.
Disadvantages:
- Priest of Lathander
Lathander is the good god of renewal, creativity and youth, and is celebrated nearly everywhere. His followers are very popular throughout the Realms, and there are numerous wealthy temples devoted to him.
Advantages:
- May cast Hold Undead once per day for every 5 levels of the caster (starts at 1st level with one use).
- May cast Boon of Lathander once per day per 10 levels of the caster (starts at 1st level with one use). This spell lasts for 6 seconds per level of the caster. It gives the caster +1 to hit, +1 to damage, +1 to all saving throws and gives the caster 1 extra attack per round. It also protects the recipient from level drain.
Disadvantages:
- Priest of Helm
Followers of the neutral God of Watchers and Protectors are warriors in their own right and are often seen as defenders of the innocent.
Advantages:
- May cast True Sight once per day per 5 levels (starts at 1st level with one use).
- May cast Seeking Sword once per day per 10 levels (starts at 1st level with on use). This spell creates a sword in the player's hand (that cannot be dropped or unequipped). The sword is +4 for purposes of determining what it can hit (but this bonus does not apply to damage), and it deals out 2-8 damage to any target it hits. The weapon sets the number of attacks of the cleric to 3. It lasts for 1 round per level of the caster. When equipped, the wielder cannot cast further spells.
Disadvantages:
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