Turn Undead
Clerics and paladins can Turn Undead. The affected undead, 2-12 (2d6) in number, will either run away from the priest or be dispelled into oblivion. A paladin turns undead as a cleric of two levels lower. To initiate attempts to turn, the Turn Undead button must be selected and the only other thing the character can do is walk around. The chance of successful turning are summarized in the table below where a number denotes what the cleric must roll on a d20 or less. A "T" indicates that the undead are automatically turned, "D" indicates they are automatically dispelled, while the cleric is not strong enough to affect creatures marked with "--". If the cleric is evil, the table indicates the chances that the cleric can control the undead where "T" means they will automatically obey the priest and "D" indicates they will become completely subserviant to the cleric. "*" indicates an additional 2-8 (2d4) creatures are turned.
Type or Hit Dice |
Level of Cleric |
of Undead |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10-11 |
12-13 |
14+ |
Skeleton or 1 HD |
10 |
7 |
4 |
T |
T |
D |
D |
D* |
D* |
D* |
D* |
D* |
Zombie |
13 |
10 |
7 |
4 |
T |
T |
D |
D |
D* |
D* |
D* |
D* |
Ghoul or 2 HD |
16 |
13 |
10 |
7 |
4 |
T |
T |
D |
D |
D* |
D* |
D* |
Shadow or 4 HD |
19 |
16 |
13 |
10 |
7 |
4 |
T |
T |
D |
D |
D* |
D* |
Wight or 5 HD |
20 |
19 |
16 |
13 |
10 |
7 |
4 |
T |
T |
D |
D |
D* |
Ghast |
-- |
20 |
19 |
16 |
13 |
10 |
7 |
4 |
T |
T |
D |
D |
Wraith or 6 HD |
-- |
-- |
20 |
19 |
16 |
13 |
10 |
7 |
4 |
T |
T |
D |
Mummy or 7 HD |
-- |
-- |
-- |
20 |
19 |
16 |
13 |
10 |
7 |
4 |
T |
T |
Spectre or 8 HD |
-- |
-- |
-- |
-- |
20 |
19 |
16 |
13 |
10 |
7 |
4 |
T |
Vampire or 9 HD |
-- |
-- |
-- |
-- |
-- |
20 |
19 |
16 |
13 |
10 |
7 |
4 |
Ghost or 10 HD |
-- |
-- |
-- |
-- |
-- |
-- |
20 |
19 |
16 |
13 |
10 |
7 |
Lich or 11+ HD |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
20 |
19 |
16 |
13 |
10 |
Special |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
-- |
20 |
19 |
16 |
13 |
|