Icewind Dale II | Character | Classes | Wizards | Wizard
Wizard

The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, he/she studies strange tongues and obscure facts and devotes much of his/her time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. However, the most common sort studies all types of magic and learns a wide variety of spells. His/her broad range makes them well suited to the demands of adventuring. To cast a spell, a wizard must have an Intelligence equal or greater than the spells level plus 10. Intelligence is the casting statistic for a wizard. It affects their maximum spellcasting level, spells saving throw DCs and number of bonus spells. Dexterity and Constitution are also important to the wizard. The wizard spell casting progression can be found here.

Hit Points per level: 1-4

Advantages:
  • Proficient with all simple weapons except for simple missile weapons.
  • Wizards receive a bonus feat every five levels in addition to the normal feats given to all character classes every three levels.
Disadvantages:
  • Starts with no proficiencies in armor and is very poor in melee combat.




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