Ranger
The ranger is a warrior and a woodsman. He is skilled with weapons and is knowledgeable in the ways of the forest. The ranger often protects and guides lost travelers and honest pleasant folk. A ranger needs to be strong and wise to the ways of nature to live a full light. Wisdom is the casting statistic for a ranger. It affects their maximum spell casting level, spell saving throw DCs and number of bonus spells. Strength and Dexterity are also important to the ranger.
Hit points per level: 1-10
Advantages:
- Proficient with all simple and martial weapons, light armor, medium armor and shields.
- Rangers may select a Favored Enemy at first level. They gain +1 to damage against creatures of that race type. Rangers gain an additional Favored Enemy every five levels and the bonus increases by +1.
- Rangers can fight with two weapons as if they had the feats Ambidexterity and Two-Weapon Fighting if they are wearing light or no armor only.
- 4th level: Spell casting. Rangers gain the ability to cast minor cleric spells.
Disadvantages:
- Rangers gain feats at a slower rate than fighters.
- Rangers do not start with proficiency in heavy armor.
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