Baldur's Gate II | Character | Classes | Priests | Druid
Druid

Druids are priests of nature and guardians of the wilderness. Druids can only be of True Neutral alignment. Available to the druid are natural armors like leather armor and wooden shields, and a few weapons that are not necessarily blunt, including the scimitar. Druids can only cast spells from the All, Animal, Elemental, Healing, Plant, and Weather spheres as well as minor access to the Divination sphere. Druids cannot Turn Undead. Beginning at 7th level, druids gain the ability to shapechange into animals present in Baldur's Gate (excluding birds). The minimum abilities to become a druid are 12 wisdom and 15 charisma. Wisdom and charisma are prime requisites for druids. Skills from AD&D that are not implimented in BG: Pass Without a Trace, Identify Plants and Animals, knowledge of woodland creature languages (there are no languages in BG) and immunity to woodland creature charm spells. In ToB, the Druid can draw from a high level ability pool which gives the Druid some extra spells.

Kits

  • Shapeshifter
    This druid is not called shapeshifter because he has access to a great variety of forms, rather because of his complete dedication to a single alternate form. This druid has willingly allowed himself to become infected with lycanthropy, but due to intense study and training he has the ability to control his affliction. The creature he becomes is that of the werewolf, the most famous of the lycanthrope shape changers.

    Advantages:
    • May shapeshift into the form of a werewolf once per day for every 2 levels (starts at 1st level with one use).
    • At 13th level, gains the ability to change into a greater werewolf once per day.

    Disadvantages:
    • No other shapeshifting abilities due to the effort required maintaining balance in his primary forms.
    • Cannot wear any armor.


  • Totemic Druid
    This druid closely identifies with a particular animal, an animal that he feels represents his spirit. This grants him a special connection to the animal kingdom, and he is able to call upon their spirits to aid him.

    Advantages:
    • May summon a special 'spirit' animal once per day per 5 levels of experience. Spirit animal is randomly selected from 'Spirit Bear', 'Spirit Wolf', 'Spirit Lion' and 'Spirit Snake'.

    Disadvantages:
    • Cannot shapeshift.


  • Avenger
    A member of a special sect within the Druidic order, a druid of this type is dedicated to fighting those who would defile nature. Avengers have powers the average druid does not; additional abilities that have been earned through extensive rituals, a process that is very physically draining.

    Advantages:
    • May shapechange into normal forms, as well as those of sword spider, baby wyvern and fire salamander.
    • 6 mage spells are added to his repertoire, all the way up to 6th level. These are listed below:
      • 1st: Chromatic Orb
      • 2nd: Web
      • 3rd: Lightning Bolt
      • 4th: Improved Invisibility
      • 5th: Chaos
      • 6th: Chain Lightning

    Disadvantages:
    • May not wear better than leather armor.
    • On character creation, he receives a -2 to strength and constitution.




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