Missiles
A dart is a small missile thrown by hand, instead of fired from a launcher, at three per round. To operate a sling, a bullet is placed in a pouch that is part of a leather or fabric strap. By twirling the strap and then releasing one end, the bullet is launched (one per round). A bullet is normally a pellet of hardened clay or lead. Both weapons do piercing damage and have no encumbrance weight. Clerics cannot use darts.
|
Item |
THAC0 |
Damage |
Speed |
Weight |
|
|
Dart |
- |
1d3 |
2 |
0 |
|
Dart +1 |
+1 |
1d3+1 |
1 |
0 |
|
Dart of Wounding (20 damage in 20 sec., save vs. Death negates) |
- |
1d3 |
2 |
0 |
|
Dart of Stunning (Stun 7 rounds unless save vs. Spells) |
- |
1d3 |
2 |
0 |
|
Sling
|
- |
- |
6 |
0 |
|
Sling +1
|
+1 |
+1 |
5 |
0 |
|
Sling +3 |
+3 |
+3 |
3 |
0 |
|
Bullet |
- |
1d4 |
- |
0 |
|
Bullet +1 |
+1 |
1d4+2 |
- |
0 |
|
Bullet +2 |
+2 |
1d4+3 |
- |
0 |
|