Baldur's Gate | Inventory | Weapons | Blunt
Blunt Weapons

A stout and hard piece of wood is all that is required to fashion on effective club. Based on the club, the mace consists of a stone or iron head atop a wooden pole. The head my be flanged or have pyrimidal knobs. In contrast, the warhammer has a flat wedge, cylinder or block metal head at the end of wooden or metal shaft. Unlike the above, the quarterstaff, a wooden pole six to nine feet in length, must be wielded with two hands. All these weapons deal crushing damage and can be used by all classes with the exceptions of Druids, Mages and Theives not being proficient with maces or warhammers.

  Item THAC0 Damage Speed Weight
Club - 1d6 4 3
Club +1, +3 vs. Unnatural Creatures +1/
+3
1d6+1/
1d6+3
3 3
Mace - 1d6+1 7 8
Mace +1 +1 1d6+2 6 8
Mace +2 +2 1d6+3 5 7
Quarterstaff - 1d6 4 4
Quarterstaff +1 +1 1d6+1 3 4
Quarterstaff +3 +3 1d6+3 1 3
Staff Mace +2 +2 2d4+2 2 4
Staff Spear +2 +2 1d8+3 4 4
Staff of Striking
(Expends one charge per hit)
+3 1d6+9 1 4
Warhammer - 1d4+1 4 6
Warhammer +1 +1 1d4+2 3 6
Warhammer +1, +4 vs.
Giant Humanoids
+1/
+4
1d4+2/
1d4+5
2 8
Warhammer +2
(+1 electrical damage)
+2 1d4+3 2 5




IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.