Baldur's Gate | Inventory | Items | Potions
Potions

Potions are magical liquids that can be imbibed. They are typically stored in ceramic, crystal, glass, or metal flasks or vials. Each flask only has enough for one person and are then destroyed.

  Item Duration
Antidote
(Neutralizes almost all poisons currently affecting imbiber)
-
Antidote, Cursed
(Cursed)
-
De'Tranion's Baalor Ale -
Elixir of Health
(Cures poisons and heals 10 hit points)
-
Oil of Fiery Burning
(5d6 fire damage, save vs. Breath Weapons for half, hurl 40 feet)
-
Oil of Speed
(Doubles movement and weapon attack speeds)
5 turns
Oil of Speed, Cursed
(Cursed)
-
Marek's Potion of Antidote
(Cures all poisons, even those not cured by Antidotes)
-
Potion of Absorption
(+10 AC vs. crushing attacks, +100% electrical resistance)
10 turns
Potion of Agility
(18 Dexterity)
15 turns
Potion of Clarity
(Prevents Feeblemind, Fear, Confusion and Charm)
5 turns
Potion of Cloud Giant Strength
(23 Strength)
10 turns
Potion of Cold Resistance
(+50% cold resistance)
10 turns
Potion of Defense
(AC 0)
10 turns
Potion of Explosions
(6d6 Fireball, save vs. Spells for half damage)
-
Potion of Firebreath
(6d10 fire breath, save vs. Breath Weapons for half damage)
-
Potion of Fire Giant Strength
(22 Strength)
10 turns
Potion of Fire Resistance
(+50% fire resistance)
10 turns
Potion of Fortitude
(18 Constitution)
15 turns
Potion of Freedom
(Immune to any effects which inhibit action of movement)
10 turns
Potion of Frost Giant Strength
(21 Strength)
10 turns
Potion of Genius
(+4 Intelligence, 25 maximum)
15 turns
Potion of Healing
(Heals 9 hit points)
-
Potion of Healing
(Cursed)
-
Potion of Heroism
(+10% base hit points, THAC0 90% of current base, Warriors only)
10 turns
Potion of Hill Giant Strength
(19 Strength)
10 turns
Potion of Infravision
(Grants infravision)
20 turns
Potion of Insight
(18 Wisdom)
6 hours
Potion of Insulation
(+50% electrical resistance)
10 turns
Potion of Invisibility
(Invisible unless perform combat-related action)
12 hours
Potion of Invulnerability
(AC 0, +5 saving throws, Warriors only)
5 turns
Potion of Invulnerability
(Cursed)
5 turns
Potion of Magic Blocking
(Removes and immunizes against all spells up to 5th level)
5 rounds
Potion of Magic Protection
(+50% magic resistance)
10 turns
Potion of Magic Shielding
(+50% vs. magical damage, all saving throws made)
3 turns
Potion of Master Thievery
(+40% Lock Picking, +40% Pick Pockets, Bards and Thieves only)
3 hours
Potion of Mind Focusing
(+3 Intelligence, +3 Dexterity)
12 hours
Potion of Mirrored Eyes
(Immune to petrification)
10 rounds
Potion of Perception
(+20% Find/Remove Traps, Pick Locks, Pick Pockets, Hide in Shadows)
6 hours
Potion of Power
(THAC0 80% of current base; +20% hit points, Find/Remove Traps, Pick Locks, Pick Pockets, Hide in Shadows)
4 turns
Potion of Regeneration
(Regenerate 2 hit points/round)
3 turns
Potion of Stone Form
(AC 0, +3 saving throws, -3 Dexterity)
5 turns
Potion of Stone Giant Strength
(20 Strength)
10 turns
Potion of Storm Giant Strength
(24 Stength)
10 turns
Potion of Strength
(18 Strength)
20 turns
Red Potion
(25 Intelligence, 3 Wisdom, 3 Strength, +50% resistance to magical damage)
24 hours
Vial of Mysterious Liquid
(Quest item)
-
Violet Potion
(25 Strength, 3 Dexterity, 3 Constitution)
24 hours




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