Cleric Spells
Many adventurers associate cleric powers with healing and defense. While this is quite often an association grounded in fact, one should not underestimate some of the offensive spells that can be found in a cleric's collection. The cleric also gets Domain Spells explained below.
Spell Casting
In order to cast a spell, a cleric must be able to vocalize his/her prayer and perform the holy ritual needed to call upon his/her deity. More powerful spells require longer, more intricate prayers.
Spell Descriptions
Cleric Domain Spells
When a character takes a level of cleric, they will be required to pick a deity from the following list: Ilmater, Lathander, Selune, Helm, Oghma, Tempus, Bane, Mask, Talos. This is their deity for all cleric levels.
Domain spells are a special set of spells. For every cleric spell level the character can cast, he or she may cast one domain spell per day, from a list of two per spell level. Domain spells have been assigned arbitrary levels for the purposes of fitting into the "domain" and feel of the deity.
Click on the deity below for Domain Spell details.
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