Sorcerer
Sorcerers are practitioners of magic who were born with the innate ability to cast spells. It is thought that the blood of some powerful creature flows through their veins. Perhaps they even are the spawn of dragons walking in humanoid form. Regardless, the sorcerer's magic is intuitive rather than logical. They know fewer spells than wizards, and acquire spells more slowly, but they can cast spells more often and have no need to select can prepare spells ahead of time. Sorcerers cannot specialize in magic the way wizards do. Other than the above differences, the sorcerer is very similar to the wizard. A sorcerer does not learn spells from scrolls. He/she chooses new spells with each level up. Charisma is the casting statistic for a sorcerer. It affects their maximum spellcasting level, spell saving throw DCs and number of bonus spells. Dexterity and Constitution are also important to the sorcerer. The sorcerer spell casting progression can be found here.
Hit Points per level: 1-4
Advantages:
- Proficient with all simple weapons.
Disadvantages:
- Starts with no proficiencies in armor and is very poor at melee combat.
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