Icewind Dale II | Character | Classes | Warriors | Barbarian
Barbarian

From the frozen wastes of the north and the hellish jungles of the south come the brave, even reckless, barbarians. While not as disciplined or as skilled as a normal fighter, the barbarian can willingly throw himself into a berserker rage, becoming a tougher and stronger opponent. The barbarian uses the fighter avatar. Strength and Dexterity are very important to a barbarian. The barbarian cannot be of lawful Alignment.

Hit points per level: 1-12

Advantages:
  • Proficient with all simple and martial weapons, light armor, medium armor and shields.
  • Barbarian Rage: Can Rage once per day for every 4 levels (starts at 1st level with one use). Rage gives them +4 to Constitution and Strength for 5 rounds. Gives a 2 point armor class penalty and +2 to Will Saves. After raging the barbarian will be fatigued for a period of time which will lower some of his abilities.
  • Fast Movement: Barbarians can move 10 feet faster than the standard character.
  • 2nd level: Uncanny Dodge. Barbarians retain their Dexterity bonus to Armor Class if they are attacked by invisible foes.
  • 5th level: Uncanny Dodge. Barbarians cannot be Sneak Attacked by rogues unless the attacker is at least four levels (or higher) above the barbarians level.
  • 11th level: Damage Reduction. The barbarian gains 1/- points resistance to slashing, piercing, bludgeoning and missile damage. He/she gains 1/- additional points of resistance every 3 levels thereafter.
  • 15th level: Greater Rage. All of the barbarian's rages become greater rages, which increase the Strength and Constitution bonuses to +6 and the saving throw bonus to +3. He/she still receives the -2 armor penalty and still is fatigued afterwards.
  • 20th level: Tireless Rage. The barbarian is no longer fatigued after a rage.
Disadvantages:
  • Barbarians gain feats at a slower rate than fighters.
  • Barbarians do not start with proficiency in heavy armor.


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