Icewind Dale II | Character | Classes | Rogues | Rogue
Rogue

To accomplish his/her goals, a good or evil, the rogue is a skilled pilferer. Cunning, nimbleness and stealth are his/her hallmarks. Whether he/she turns their talents against innocent passers-by and wealthy merchants or oppressors and monsters is a choice for the rogue to make. You can only steal unequipped items from victims, thus you can't take their armor or the weapons in their hand. Most NPCs in the game will have items to steal. Dexterity is the most important ability to a rogue.

Hit Points per level: 1-6

Advantages:
  • Proficient with all simple weapons, the martial weapon bows and light armor.
  • Rogues receive a larger number of skill points per level than any other character class. They can use the extra skill points to buy class skills like Disable Device to remove traps, Hide, Pick Pockets and Use Mage Device.
  • Sneak Attack: To use Sneak Attack, attack an enemy's back when you have a melee weapon equipped. Your first successful attack a the creature's back will do normal damage plus 1-6 points of damage with an additional 1-6 points at 3rd level and every two levels thereafter.
  • 2nd level: Evasion. When a rogue reaches 2nd level, he or she gains the ability to evade damage from area affect spells. Whenever a rogue makes a successful reflex save against an area effect spell that allows for a reflex save for half damage, he or she takes no damage.
  • 3rd level: Uncanny Dodge. Rogues retain their Dexterity bonus to Armor Class if they are attacked by invisible foes.
  • 6th level: Uncanny Dodge. Rogues can't be Sneak Attacked by another rogue unless the attacker is four or more levels higher.
  • 10th level: Special Abilities: The rogue now gains access to a number of new feats available only to rogues. These include Crippling Strike, Improved Evasion and Slippery Mind.
Disadvantages:
  • Rogues have no spellcasting ability and poor toe-to-toe combat ability.


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