Icewind Dale II | Character | Classes | Priests | Druid
Druid

The druid serves the cause of nature and neutrality; the wilderness is his/her community. He/she uses their powers to protect it and to preserve balance in the world.

Wisdom is the casting statistic for a druid. It affects their maximum spell casting level, spell saving throw DCs and number of bonus spells. A Druid must be a form of neutral Alignment.

Hit Points per level: 1-8

Advantages:
  • Proficient with all simple weapons, except for the crossbow, the martial weapons large sword and the pole arm, plus light armor, medium armor and shields.
  • Ability to cast powerful offensive and healing spells.
  • 5th level: Wild Shape Boar. The druid gains the ability to shapechange into a Boar. This transformation also heals some damage. The druid can Wild Shape 1/day.
  • 6th level: Wild Shape 2/day.
  • 7th level: Wild Shape Winter Wolf. The druid gains the ability to shapechange into a winter wolf. The winter wolf is resistant to cold, moves quickly and has a bite attack. This transformation also heals some damage. The druid can Wild Shape 3/day.
  • 9th level: Wild Shape Polar Bear. The druid gains the ability to shapechange into a polar bear. The polar bear has extremely powerful claw attacks. This transformation also heals some damage.
  • 9th level: Immunity to Poison. The druid becomes immune to all forms of poison.
  • 10th level: Wild Shape 4/day.
  • 12th level: Wild Shape Dire Bear. The druid gains the ability to shapechange into a dire bear. The dire bear has even more powerful claw attacks than that of the polar bear. This transformation also heals some damage.
  • 14th level: Wild Shape Dire Panther. The druid gains the ability to shapechange into a powerful dire panther. This transformation also heals some damage. The druid can Wild Shape 5/day.
  • 15th level: Timeless Body. The druid is immune to the effect of fatigue.
  • 16th level: Elemental Shape Fire Elemental. The druid gains the ability to shapechange into a fire elemental. The fire elemental is highly resistant to fire and can burn opponents. This transformation also heals some damage.
  • 18th level: Elemental Shape Earth Elemental. The druid gains the ability to shapechange into a earth elemental. The earth elemental has powerful fist attacks. This transformation also heals some damage. The druid can Wild Shape 6/day.
  • 20th level: Elemental Shape Water Elemental. The druid gains the ability to shapechange into a water elemental. The water elemental has powerful fist attacks. This transformation also heals some damage.
  • 22nd level: Elemental Shape Air Elemental. The druid gains the ability to shapechange into a air elemental. The air elemental has powerful attacks. This transformation also heals some damage. The druid can Wild Shape 7/day.
  • 26th level: The druid can Wild Shape 8/day.
  • 30th level: The druid can Wild Shape 9/day.
Disadvantages:
  • Druids do not have access to many powerful defensive spells.
  • Druids are weaker in combat than fighters, rangers, paladins and barbarians.


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