Weapon Proficiencies
Character begin the game with different numbers of weapon proficiency slots and suffer penalties if they do not know how to use a weapon. Weapon proficiencies are learned for groups of weapons and each class is allowed certain weapons.
Proficiency Slots
The number of weapons that can be learned depends on the number of available proficiency slots a character possesses. Each class begins with a certain number of slots as shown in the table below and gains additional slots at different rates (eg. once every 3 levels for warriors). All classes can become Proficient with a weapon which negates the penalty listed in the third column for using a weapon for which the character has no proficiency. In Icewind Dale, additional training in each weapon is possible for warriors as described under Weapon Specialization. Proficiency slots must be dedicated to the same weapon for this specialization and only two slots can be assigned to any weapon when the character is created. Multiclassed characters use the most beneficial category.
|
Weapon Profiencies |
|
Group |
Initial |
# Levels |
Penalty |
Warrior |
4 |
3 |
-2 |
Wizard |
1 |
6 |
-5 |
Priest |
2 |
4 |
-3 |
Rogue |
2 |
4 |
-3 |
Weapon Proficiencies
Unlike AD&D, the weapon proficiencies are learned as groups of weapons instead of single weapons. The table below lists which weapons belong to which group. Although characters may be proficient in a group, they may not be able to use all the weapons of the group as limited by their class.
Proficiency |
Weapons |
Axes |
Axe, Two-Handed Axe, Throwing Axe |
Bows |
Long Bow, Short Bow, Composite Long Bow |
Clubs |
Club |
Crossbows |
Light Crossbow, Heavy Crossbow |
Daggers |
Dagger, Throwing Dagger |
Flails |
Flail |
Great Swords |
Bastard Sword, Two-handed Sword |
Halberds |
Halberd |
Hammers |
Hammer, Two-Handed Hammer |
Large Swords |
Broad Sword, Long Sword, Scimitar |
Maces |
Mace, Morning Star |
Missile Weapons |
Dart, Sling |
Short Swords |
Short Sword |
Spears |
Spear |
Staves |
Staff |
Allowable Weapons
This table lists the weapons that are useable by each class.
Class |
Weapons |
Fighter |
All |
Ranger |
All |
Paladin |
All |
Cleric |
Club, Mace, Sling, Staff, Warhammer |
Druid |
Club, Dart, Scimitar, Spear, Staff, Sling, Throwing Dagger |
Mage |
Dagger, Dart, Sling, Staff, Throwing Dagger |
Thief |
Club, Dagger, Dart, Long Sword, Short Bow, Short Sword, Staff |
Bard |
All |
|