Priests - Clerics and Druids
Priests are believers and advocates of gods. The priest spells are classified into spheres which restricts the choices available to the two Priest subclasses, cleric and druid. When priests gain a new spell level, they automatically are able to use any of the available spells for the new level. They must pray for those spells they intend to use the following day. Having a high wisdom grants priests extra spells. Priests begin with two weapon proficiency slots. Up to 9th level, priests gain 1-8 (d8) hit points per level, followed by 2 per level after that. Refer to spell progression and experience point progression tables to determine their advancement.
Cleric
Clerics have spells bestowed on them by their deity and can fight wearing armor and use crushing (no edged or pointed) weapons. Clerics can cast all priest spells except those from Animal, Plant or Weather spheres and have only minor access to the Elemental sphere, restricting them to Elemental spells of 3rd or lower level. Clerics also have the ability to Turn Undead, along with a number of other special abilities. The prime requisite for clerics is wisdom with a minimum score of 9 being the only requirement to become a cleric. Priests of specific mythoi are not currently implimented in Icewind Dale.
Druid
Druids are priests of nature and guardians of the wilderness. Druids can only be of True Neutral alignment. Available to the druid are natural armors like leather armor and wooden shields, and a few weapons that are not necessarily blunt, including the scimitar. Druids can only cast spells from the All, Animal, Elemental, Healing, Plant, and Weather spheres as well as minor access to the Divination sphere. Druids cannot Turn Undead. Beginning at 7th level, druids gain the ability to shapechange into animals present in Icewind Dale like polar bears, winter wolves, and boring beetles, but excluding birds. Druids also have a number of other special abilities. The minimum abilities to become a druid are 12 wisdom and 15 charisma. Wisdom and charisma are prime requisites for druids. Skills from AD&D that are not implimented in Icewind Dale: Pass Without a Trace, Identify Plants and Animals, knowledge of woodland creature languages (there are no languages in Icewind Dale) and immunity to woodland creature charm spells.
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