Baldur's Gate II | Game Information | Features | Multiplayer
Multiplayer

Once again, you will have the option of playing the game in multiplayer or solo multiplayer modes. The game will continue to be centered on the protagonist, but will be more friendly to a party dynamic. Dialogs will no longer pause the game for everyone unless it important for the plot. Thus, one character could talk to one NPC, while a different player talks to another one. The other characters will not know what is said unless they are told by the player talking with the NPC or go talk to the NPC themselves. This also applies to stores, thus not all the characters need to go shopping. Players should have the opportunity to write character histories for examination by others in the game. Changes are being made to the code to make it more reliable.



IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.