Baldur's Gate II | Help | Customizing | Sounds
Sounds

Thirty-seven sounds which are uttered upon certain actions or conditions can be recorded for each character. These .WAV files should be 22 kHz, 16-bit mono sounds. The format for each sound name is XXXXXXXa.wav where the Xs can be replaced by a name of up to 7 characters maximum such as Farrell or Skip. The final letter of each sound's name indicates which action/condition it represents as listed in the table below.

One of the Selected sounds is played upon clicking on a character while Rare Selected sounds are heard when the same character is selected multiple times. The Daytime, Nighttime, Forest, City and Dungeon sounds are all random utterances that are played when it is that time of day or you are in one of those areas.

The sound set can be selected either in character creation or from the Customize button on the Character Record page. You can have multiple sound sets and chose the one you want the character to use from a list. A play button is available so you can cycle through each sound set to hear what they are.

There are eight default sound sets for the main player character, four male and four female. If these still aren't quite right for your character, you can add your own custom sound sets too. There is no real size limit for the custom sounds and the game should play any reasonable sound without a performance hit (a 6 MB sound caused a 1-2 second delay).

File name Action/Condition
XXXXXXXa.wav Battle Cry 1
(e.g. "Go for the Eyes!" "Booyah!")
XXXXXXXb.wav Becoming Leader
(e.g. "I am the best choice" "Swords for everyone!")
XXXXXXXc.wav Tired
(e.g. "About time for a rest" "My dogs are barkin'!")
XXXXXXXd.wav Bored
(e.g. "Could we be lazy a little faster?")
XXXXXXXe.wav Badly Wounded
(e.g. "Little help here!" "Ewww, blood....and it's mine!")
XXXXXXXf.wav Selected 1
(e.g. "Heya" "Heya" "Heya")
XXXXXXXg.wav Selected 2
 
XXXXXXXh.wav Selected 3
 
XXXXXXXi.wav Action Acknowledgement 1
(e.g. "I'm on it" "You bet" "Get bent!")
XXXXXXXj.wav Action Acknowledgement 2
 
XXXXXXXk.wav Action Acknowledgement 3
 
XXXXXXXl.wav Being Hit
(e.g. "OW!" "Crikey!")
XXXXXXXm.wav Dying
(e.g. "I'm ok...*thud*")
XXXXXXXn.wav In Forest
(e.g. "Eww, I think I just stepped in the majesty of nature")
XXXXXXXo.wav In City
(e.g. "Ahh the magnificence of an industrious peoples" "Where's the bar?")
XXXXXXXp.wav In Dungeon
(e.g. "Evil 'round every corner. Careful not to step in any")
XXXXXXXq.wav Daytime
(e.g. "The sun shines and I am amazed we live to see another day")
XXXXXXXr.wav Nighttime
(e.g. "Ahh, nighttime. Good for sneaking upon evil!")
XXXXXXXs.wav Action Acknowledgement 4
 
XXXXXXXt.wav Action Acknowledgement 5
 
XXXXXXXu.wav Action Acknowledgement 6
 
XXXXXXXv.wav Action Acknowledgement 7
 
XXXXXXXw.wav Reaction to Party Member Death
(e.g. "Fritz...THEY SHOT FRITZ!!")
XXXXXXXx.wav Rare Select 1
(e.g. "So I kicked him in the head till he was dead, harhar...did you want something?")
XXXXXXXy.wav Rare Select 2
 
XXXXXXXz.wav Critical Hit Given
(e.g. "Take that!" "Hot buttah!")
XXXXXXX1.wav Critical Miss
(e.g. "Hold Still!" "Ffffffffffffff...!")
XXXXXXX2.wav Target Immune
(e.g. "My weapon has no effect?" "We're boned")
XXXXXXX3.wav Inventory Full
(e.g. "I ain't yer mule. That is on the ground")
XXXXXXX4.wav Successfully Picked A Pocket
(e.g. "Nicked his knickers, know what I mean?")
XXXXXXX5.wav Successfully Hid In Shadows
(e.g. "Hey guys, CAN YOU SEE ME NOW!?")
XXXXXXX6.wav Spell Disrupted
(e.g. "I've lost my spell! Fudge!")
XXXXXXX7.wav Set A Trap
(e.g. "Hey, I set a trap! Don't tell anyone!")
XXXXXXX8.wav Battle Cry 2
 
XXXXXXX9.wav Battle Cry 3
 
XXXXXXX0.wav Selected 6
 
XXXXXXX_.wav Action Acknowledgement 8
 




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