Baldur's Gate II | Character | Classes | Tables | Wild Surge Rolls
Wild Surge Rolls

Every time a Wild Mage casts a spell there is a 5% chance that the spell explodes in a Wild Surge. A Wild Surge does some completely random magical effect. A roll is made on the Wild Surge Chart; higher rolls are usually better than the lower rolls. Below is the chart for the spell effects if you happen to cause a wild surge.
Number Rolled Wild Surge
1Repulsion field centered on the caster
2Wild color changes upon the caster
3Squirrels appear around caster
4The caster becomes itchy
5The caster glows
6A Fireball centers on the caster
7The caster's sex is changed
8The caster's color changes
9Every one in the area changes direction
10Explosion centered on caster
11Entangle spell centered on caster
12Slow spell centered on target
13Target polymorphed into a wolf
14Caster held
15Caster hasted
16Caster changed into a squirrel
17Gold on the caster is destroyed
18Target weakened
19Sunfire spell centered on caster
20Movement rate lowered on target
21Fireball centered on caster
22Caster held as per spell Hold Person
23Fear spell centered on target
24Roll twice more. Both effects apply
25Entire area explored
26Globe of Invulnerability centered on target
27Silence 15' radius centered on caster
28Caster dizzy
29Target invisible
30Pretty sparkles! No other effect
31Caster is spell's target
32Caster becomes invisible
33Color spray from caster
34Birds appear around the caster
35Fireball centered on caster. No damage done
36Gems created on caster
37Combat music starts
38Goodberries created on caster
39Fireball flies toward target
40Charges drained on area effect around target
41Random treasure created on caster
42Caster is combat ready (+2 THAC0 +2 Damage)
43Teleport Field spell centered on caster
44Teleport Field spell centered on target
45Area effect hiccups centered on target
46All doors in area of effect open. If there are no doors, then roll twice and use both effects
47Caster polymorphs into wolf
48Change target randomly
49Caster recuperates as if he rested
50Monsters summoned by target
51Start snowing if outside, otherwise roll twice more
52Loud noise. Target must save or be stunned
53Target's hit points doubled
54Summon demon to attack target
55Spell fired but with squealing noise
56Spell goes off but duration is halved
57Strange visual effect, but the spell fizzles
58Projectile speed halved
59All weapons in the area glow
60No saving throws is allowed against the spell
61Target is held as per the Hold Person spell
62Detect Magic spell centered on target
63Roll 4 times. All effects happen
64Slow spell centered on target
65Instead of the chosen spell, a different spell of the same level goes off
66Lightning Bolt spell cast at target
67Target strengthened
68Heal centered on target
69Entangle target
70Caster weakened
71Fireball centered on target
72Flesh to Stone on target
73Spell fired. Caster also recuperated as if rested
74Heal spell centered on caster
75Target dizzy
76Sunfire centered on target (caster unaffected)
77Target held
78Target blinded
79Target charmed
80Gems created on target
81Target's movement rate reduced
82Random treasure created on target
83Target polymorphed into squirrel
84Silence 15' radius centered on target
85Target's sex changed
86Fake explosion (no damage) centered on target
87Stinking Cloud centered on target
88Cow falls from sky on target
89Target dizzy
90Spell has 60 foot radius at target (change projectile)
91Target itchy
92Caster's hit points doubled
93Target held
94Target hastened
95Destroy all gold on target
96Spell casts at double effectiveness
97Spell cast, -4 to target's saving throw
98Target's color changed
99Spell cast at double level
100Spell casts normally




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