Icewind Dale II | Character | Spells | Cleric | Tempus | Blood Rage
Blood Rage

Blood Rage
School:Transmutation
Range:Sight of caster
Duration:20 rounds
Casting Time:7
Area of Effect: 1 allied creature
Saving Throw:None



This spell works only on player characters or allied creatures. When cast, the target of this spell goes berserk, attacking the nearest creature until that creature is dead, then moving to the next target. While under Blood Rage, the target is immune to charm, sleep, fear, hold, stunning, confusion, emotion, symbol spells, and related effects. In addition, the target gains +6 strength, +2 constitution, and a bonus to his/her movement rate. The spell has several disadvantages, however. The hit points of the target are masked for the duration of the spell, and the target cannot benefit from any effect that heals hit points. At the end of the spell's duration, the target becomes fatigued and their Strength drops to 3 for 2 turns. Blood Rage cannot affect creatures of lawful alignment.



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