Icewind Dale II | Character | Spells | Cleric | Selune | Prismatic Spray
Prismatic Spray

Prismatic Spray
School:Evocation
Range:Caster
Duration:Instantaneous
Casting Time:7
Area of Effect: 70 x 15-foot spray
Saving Throw: Special



This spell causes shimmering rays of light to flash from the wizard's hand, in a cone 70 feet long and 15 wide at its end. Any creature touched by the rays may be inflicted with a random effect depending on the color (see below), but any creature with 8 hit dice or less is blinded for 2-8 rounds, regardless of any additional effect. The colors of the prismatic spray do the following:

Red (inflicts 20 hit points of fire damage, Reflex for half)
Orange (40 hit points of acid damage, Reflex save for half)
Yellow (80 hit points of electrical damage, Reflex for half) Green (Fortitude save or die - survivors still take 20 hit points of poison damage)
Blue (Fortitude or turn to stone)
Indigo (Will save or go insane)
Violet (Will save or be warped to another plane and back again instantaneously with the lasting effects of having 5 levels drained).

There is also an equal chance that any creature within the area of the spell will be hit by two of the beams.



IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.