Icewind Dale II | Character | Spells | Cleric | Selune | Ghost Armor
Ghost Armor

Ghost Armor
School:Conjuration
Range: Touch
Duration:5 round/level
Casting Time:1
Area of Effect: 1 creature
Saving Throw:None



This spell creates a magical field of force with the strength of chainmail armor (deflection bonus +5). It is cumulative with Dexterity effects, armor bonuses and shield bonuses. The Ghost Armor spell does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until dispelled or until the duration runs out.



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