Icewind Dale II | Character | Spells | Cleric | Mask | Sleep
Sleep

Sleep
School:Enchantment
Range:Sight of caster
Duration:5 rounds/level
Casting Time: 1
Area of Effect: 15-foot radius
Saving Throw:None



A Sleep spell causes a comatose slumber to come upon creatures in the area of effect. A maximum of 2d4 hit dice of living creatures are affected, though creatures with 5 or more hit dice are immune. Sleeping creatures are helpless, but will awaken upon taking damage.



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