Icewind Dale II | Character | Spells | Cleric | Mask | Blasphemy
Blasphemy

Blasphemy
School:Conjuration [Evil]
Range:Caster
Duration:Instantaneous
Casting Time:1
Area of Effect: 30-foot radius
Saving Throw:None



When uttered, this spell turns the cleric into a bridge between his god and the Prime Material Plane, allowing him to funnel magical energy to smite all creatures of non-evil alignment in the area of effect. The effects differ according to the target's level:

Less than 4 - Death
4 to 7 - Stunned for 10 rounds
8 to 11 - Loses 7 Str for 5 rounds and stunned for 1 round.
12 and up - Stunned for 1 round.

There is no saving throw, and the effects last for the duration of the spell or until dispelled. This spell may only be cast by evil characters.



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