Icewind Dale II | Character | Spells | Cleric | Lathander | Raise Dead
Raise Dead

Raise Dead
School:Necromancy
Range: Sight of caster
Duration: Instantaneous
Casting Time:1 round
Area of Effect: One creature
Saving Throw:None



The person has but 1 hit point when raised and must regain the rest by natural healing or curative magic. Raise Dead will not work on someone killed by a Death Spell, Finger of Death, Destruction, or Disintegrate.

Note: When this spell is inscribed on a scroll, its power is diminished. A scroll of Raise Dead may not work unless invoked at the place where the target died.



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