Icewind Dale II | Character | Spells | Cleric | Ilmater | Holy Aura
Holy Aura

Holy Aura
School:Abjuration
Range: 20 feet
Duration: 1 round/level
Casting Time:6
Area of Effect: Allies in a 20-foot radius
Saving Throw:None



A brilliant, divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells, and blinding evil creatures when they strike the subjects. This abjuration has four effects:
First, the warded creatures gain a +4 deflection bonus to AC and a +4 bonus to all saves.
Second, the warded creature gains +25 spell resistance.
Third, the abjuration protects the creatures against charm and domination spells.
Fourth, any creature of evil alignment who strikes (melee only) those protected by the Holy Aura must make a Fortitude save or be blinded for 3 round.



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