Icewind Dale II | Character | Spells | Cleric | Helm | Greater Command
Greater Command

Greater Command
School:Enchantment
Range: Sight of caster
Duration: 1 round/level
Casting Time:1
Area of Effect: 20-foot radius
Saving Throw:Will negates



Similar to the first level spell Command, this spell enables the cleric to command all enemy creatures within the area of effect to "die" (sleep). They are allowed a Will save to negate the effects. Sleeping creatures that take damage will be awakened from their catatonic state and return to normal.



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