Icewind Dale II | Character | Spells | Cleric | Helm | Defensive Harmony
Defensive Harmony

Defensive Harmony
School:Enchantment [Lawful]
Range: Caster
Duration: 6 rounds
Casting Time:1
Area of Effect: 10-foot radius
Saving Throw:None



Defensive Harmony allows a group of creatures to act as a single unit for a single battle or encounter, enhancing the coordination of their attacks and tactics. This effect is always centered on the caster but affects all those within a 10-foot radius. The affected can move outside of this area after the spell is cast and still enjoy the benefits of harmony. While the spell is in effect, each affected creature gains a +4 deflection armor bonus. This lasts for 6 rounds or until successfully dispelled.



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