Suffocate
School: | Transmutation |
Range: | Sight of caster |
Duration: | 4 rounds |
Casting Time: | 7 |
Area of Effect: | 10-foot radius |
Saving Throw: | Fortitude half |
This spell draws the breath out of all creatures within the area of effect. Creatures that do not breathe are unaffected. Suffocating creatures suffer -4 to armor bonus, -4 attack bonus, -6 to dexterity, half movement rate, and take 4d8 points of damage per round. A successful Fortitude save negates all effects but 2d8 points of damage for one round. The effects begin to fade when the creature moves out of the area of effect, although it may take a round for a character to catch their second wind.
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