Greater Command
School: | Enchantment |
Range: | Sight of caster |
Duration: | 1 round/level |
Casting Time: | 1 |
Area of Effect: | 20-foot radius |
Saving Throw: | Will negates |
Similar to the first level spell Command, this spell enables the cleric to command all enemy creatures within the area of effect to "die" (sleep). They are allowed a Will save to negate the effects. Sleeping creatures that take damage will be awakened from their catatonic state and return to normal.
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