Icewind Dale II | Character | Spells | Cleric | Bane | Dire Charm
Dire Charm

Dire Charm
School:Enchantment
Range: Sight of caster
Duration:20 rounds
Casting Time:3
Area of Effect: 1 Humanoid Medium-sized or smaller
Saving Throw:Will negates



This spell is similar to the Charm Person spell. However, the affected creature goes into a berserk state, wanting no one to harm his master (the spell caster). Thus, the creature will fight enemies of the caster, even former allies. The spell is limited in the same manner as Charm Person Spell. The spell can affect any humanoid medium-sized or smaller. Thus, a 10th-level fighter could be charmed, but an ogre could not. A successful Will save will negate any effect.



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