Icewind Dale II | Character | Spells | Cleric | Bane | Command
Command

Command
School:Enchantment
Range:Sight of caster
Duration:1 round
Casting Time:1
Area of Effect:One creature
Saving Throw:Will negates



Upon completion of this spell, the caster utters a command to the target creature to "die," which the victim will do its best to carry out by falling asleep. Creatures with 6 hit dice or more are allowed a Will save to resist the command. At the end of the round the creature awakens and is unharmed.



IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.