Icewind Dale II | Character | Races | Dwarf
Dwarf (Shield)
Dwarves are short stocky fellows, easily identifiable by their size and shape. They have ruddy cheeks, dark eyes and dark hair. Shield dwarves tend to be dour and taciturn. In large part, this demeanor has developed due to the slow erosion of shield dwarf kingdoms over the centuries. They are given to hard work and care little for most humor. They typically enjoy beer, ale, and mead, but most of all, they love gold.

Favored Class: Fighter

Advantages:
  • +2 to Constitution.
  • Stonecunning: +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, secret doors, stonework traps and new construction.
  • +2 racial bonus to saving throws against poison.
  • +2 racial bonus to saving throws against spells and spell-like effects.
  • +4 dodge bonus against giants.
  • +1 racial bonus to attack rolls against orcs, goblins, hobgoblins, and bugbears.
  • Darkvision.
Disadvantages:
  • -2 to Charisma.
Gold Dwarf
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In a time when the dwarven race is in sad decline, the gold dwarves of the Realms received a divine gift from Moradin, the Soul Forger. The father of the dwarven gods granted the Thunder Blessing upon his people, resulting in a slow growth of the gold dwarf population. Though its effects may not be felt for decades, gold dwarves are already starting to re-establish themselves in the Realms as shrewd traders and proud, if somewhat haughty, warriors.

Favored Class: Fighter

Advantages:
  • +2 to Constitution.
  • Stonecunning: +2 racial bonus to Search checks to notice unusual stonework such as sliding walls, secret doors, stonework traps and new construction.
  • +2 racial bonus to saving throws against poison.
  • +4 dodge bonus against giants.
  • +1 racial bonus to attack rolls against aberrations, the bizarre creatures that live in the Underdark.
  • Darkvision.
Disadvantages:
  • -2 to Dexterity.
Gray Dwarf
Also known as duergar, the gray dwarves of the Forgotten Realms live even deeper underground than their shield dwarf and gold dwarf cousins. The duergar share little in common with other dwarves and practice slavery in their monstrous subterranean cities. Often motivated by greed and a thirst for power, gray dwarves are known throughout the Realms as devious, efficient warriors. Duergar almost always have gray hair and skin.

Favored Class: Fighter

Advantages:
  • +2 to Constitution.
  • Stonecunning: +2 racial bonus to Search checks to notice unusual stonework such as sliding walls, secret doors, stonework traps and new construction.
  • +2 racial bonus to saving throws against poison.
  • +2 racial bonus to saving throws against spells and spell-like effects.
  • +4 racial bonus on Move Silently checks. Gray dwarves excel in stealthy movement.
  • +4 dodge bonus against giants.
  • Immune to paralysis (still vulnerable to stunning attacks).
  • Invisibility 1/day.
  • Darkvision.
Disadvantages:
  • -4 to Charisma.
  • Light Sensitivity: Duergar suffer a -2 circumstances penalty to attack rolls, saves, and checks in bright light.
  • Level Adjustment +2: Duergar are more powerful and gain levels at a rate of about two levels behind that of other common races of Faerun. See the Effective Character Level Table for more details.




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