Sneak Attack
Sneak attack, and the feats used with it, are used soley by Rogues.
Sneak Attack: To use Sneak Attack, a rogue must attack an enemy's back when he/she has a melee weapon equipped.
The rogue's first successful attack on the creature's back will do normal damage plus 1-6 points of damage with an additional 1-6 points at 3rd level and every two levels thereafter.
Crippling Strike: This a feat in Icewind Dale II. When making a succesfull sneak attack, you are able to deal a devastating blow that weakens an enemy. The prerequisite for Crippling Strike is 10 levels of rouge. The benefit is any time the rogue makes a successful sneak attack, the attack does its normal damage and also causes 1 point of temporary strength damage for every die of sneak attack damage that the rogue inflicts.
Hamstring: This a feat in Icewind Dale II. When making a sneak attack, the rogue can maim the target in such as way that their movement is significantly decreased. The prerequisite for Hamstring is at least three levels of rogue. The benefit is it allows a rogue to sacrifice 2d6 points of sneak attack damage to reduce the target's movement by 50% for ten rounds.
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