Paladin Special Abilities
- Paladins add their charisma modifier to all saving throws.
- Lay On Hands: Paladins may lay on Hands once per day. Lay On Hands heals the target for a number of hit points equal to the paladin's charisma modifier times their paladin level (minimum of one point per level).
- Paladins are immune to all forms of disease.
- Smite Evil: At second level the paladin gains the ability to smite evil once per day. This involves a normal melee attack in which the paladin may add any positive charisma modifier to his attack roll and deals one extra point of damage per level.
- Aura of Courage: At second level the paladin gains a constant aura of courage. The paladin becomes immune to fear and all allies within ten feet of the paladin gain a plus four to saving throws against fear effects.
- Remove Disease: At third level the paladin gains the ability to remove disease from other characters a number of times per day equal to his level divided by three.
- Turn Undead: At third level the paladin gains the ability to turn undead similar to that of a cleric. The paladin attempts to use the power of his or her patron deity to terrify a group of undead. The higher the paladin's level and charisma are, the greater his or her chance of success is. Though this is very similar to the cleric's turn undead ability, the paladin’s ability functions as though he or she were two levels lower than a cleric.
- Spellcasting: At fourth level the paladin gains limited spellcasting ability.
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